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<rss version="2.0">
<channel>
<title>stonewurks's CGPortoflio Gallery</title>
<link>http://stonewurks.cgsociety.org/gallery/</link>
<description>stonewurks's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Sea Elf WIP</title>
	<link>http://stonewurks.cgsociety.org/gallery/465669</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1171959336_small.jpg"><br><br>Here is the most recent update to my sea elf character. I am trying to final the head so I can finish the rest of the character with the same shaders. This version is pretty close to final, but I still need to build eyebrows. I can't wait to rig it and give it some expression. More to come soon.<br />
Modeled in Max 8, textures made in photoshop and painter.]]>
	</description>
	<pubDate>Tue, 20 Feb 2007 08:15:39 +0000</pubDate>
	</item>
	<item>
	<title>El Jigaloo</title>
	<link>http://stonewurks.cgsociety.org/gallery/496750</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1179333054_small.jpg"><br><br>Here is a model I made of a Canadian Luchador named &quot;El Jigaloo&quot;. The model was made for a company called Jigaloo, which is also the name of a household lubricant/water repellant.<br />
<br />
The final version of this model will appear on the side of semi-trucks in Canada, leaping from a spray can. I will post a pic of it in the near future.<br />
<br />
This originally was only supposed to be the base model. I created it in 3DStudioMax and textured it in Photoshop. Since the job was on a very tight schedule, it became the final finished version. Hope fully, schedule permitting, I will be able to add finishing details like wrinkels in the costume in Z-Brush or Mudbox in the near future.]]>
	</description>
	<pubDate>Wed, 16 May 2007 06:47:40 +0000</pubDate>
	</item>
	<item>
	<title>Dwarven Mountain King</title>
	<link>http://stonewurks.cgsociety.org/gallery/340647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144021748_small.jpg"><br><br>A work in progress piece of Fan art that I made in 3Ds Max of a World of Warcraft character.<br />
<br />
At the time that I made this model, I did not have a plug-in that makes hair, so I modeled and placed every single hair by hand in groups of 10 to 20.<br />
<br />
The beard still needs to be properly braided.<br />
<br />
My buddy Sam Didier designed the original concept art that inspired me to make this 3-D model.<br />
<br />
I wish I had Z-Brush at the time that I made him, it would have saved me a ton of time.]]>
	</description>
	<pubDate>Sun, 02 Apr 2006 23:49:10 +0000</pubDate>
	</item>
	<item>
	<title>Antonia/Betty Page Christmas Card</title>
	<link>http://stonewurks.cgsociety.org/gallery/340653</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144023090_small.jpg"><br><br>Betty Page was the inspiration for this christmas card that I created for Sony Online Entertainment in 2004.<br />
<br />
Antonia Bayle is the mascott of the PC video game &quot;Everquest II&quot;, and this card design was my attempt at infusing her look with a nostalgic pinup style.<br />
<br />
This card was a real joy to work on because I focused on having fun and keeping the mood festive since it was the Holiday Season.<br />
<br />
I think it was a nice balance of sexiness and American nostalgia, pulling from an old Christmas pin up of Betty Page.<br />
<br />
I drew the image in pencil, inked it in india ink, scanned and colored it in Photoshop, and put finishing touches on in painter.<br />
<br />
Used with permission by Sony Online Entertainment.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 00:11:32 +0000</pubDate>
	</item>
	<item>
	<title>Brute</title>
	<link>http://stonewurks.cgsociety.org/gallery/321810</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1140828791_small.jpg"><br><br>An image made from a low poly model I made in 3DStudio Max.<br />
I textured and touched up the original model entirely in painter. I only used Photoshop to flatten and crop the image.<br />
The original version of this image was created for the Playstation 2 game Run Like Hell published by Interplay. I recently re-painted it to make it a portfolio piece.<br />
]]>
	</description>
	<pubDate>Sat, 25 Feb 2006 00:53:11 +0000</pubDate>
	</item>
	<item>
	<title>Space Marines</title>
	<link>http://stonewurks.cgsociety.org/gallery/340645</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144021350_small.jpg"><br><br>The designs are my own, and I created them to match the stocky, stylized look of Starcraft, a popular game from Blizzard.<br />
<br />
The green one on the left is my basic design.<br />
<br />
The red one on the Right is an alternate idea for a fire bat.<br />
<br />
The hammer head helmet is equipped with infrared and electro magnetic sensory gear, enabling the wearer to utilize heavy duty opaque face shielding.<br />
<br />
(Monitor is on inside of faceplate, just like some of the high tech fire fighting equipment that is in use today.)<br />
<br />
These were modeled and rendered in 3DStudio Max.<br />
Images were merged and flattened in Photoshop.]]>
	</description>
	<pubDate>Sun, 02 Apr 2006 23:42:33 +0000</pubDate>
	</item>
	<item>
	<title>Leocampus</title>
	<link>http://stonewurks.cgsociety.org/gallery/340707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144033478_small.jpg"><br><br>This is one of my personal favorite concept pieces.<br />
<br />
I tried to take the fierce qualities of a lion and wrap it in the body of a fish, substituting the hair of the mane for fins. I also have a deep love for the ocean have always been fascinated with the stories of old mariners and oceanic cultures that talk of fantastic sea creatures.<br />
<br />
While working on this piece, I tried to carefully develop the rhythms and flow of the spines in the fins to lead the eye around smoothly.<br />
<br />
My only regret is that I made the tail too thin for most of its length. My end goal was to create a creature that could be aquatic equivalent of a Dragon.<br />
<br />
I designed it on paper with pencil, cleaned up the lines in india ink, scanned and set up selection sets in photoshop, and added texture in Painter.<br />
<br />
All design oriented feedback would be welcome.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 03:04:41 +0000</pubDate>
	</item>
	<item>
	<title>Toyota Trucks 2007 Logo (Vertical)</title>
	<link>http://stonewurks.cgsociety.org/gallery/455085</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1169623270_small.jpg"><br><br>Here is the North American Toyota 2007 logo that I made for Toyota, Saatchi and Saatchi, and Transistor Studios.<br />
<br />
This was a really fun logo to work on, and I got to meet a lot of really cool people while working on it.<br />
<br />
I was first given a line drawing of the final approved shape, and then created a textured high res model of it while emulating the old chrome Toyota logo style. That attempt was eventually discarded.<br />
After a few more subtle iterations, I was encouraged to take some liberties with it and put my own ideas into the surface texture by one of the Saatchi reps.<br />
This encouragement led to me quickly developing the final logo, which was made into something more rugged, trying to capture a &quot;made in America&quot; feel to it, with surface imperfections and oil stains. This newer “tough” approach also complemented the marketing campaign plans very well.<br />
<br />
As with all corporate logos, I met with many people along the way, taking their thoughts and concerns into mind while making this logo. When I was done with the 5k version, it was then handed off to other artists to &quot;res up&quot; into a 10k version for a convention billboard, as well as the commercials and print ads.<br />
<br />
(I would also like to thank Saatchi and Saatchi, Jared at Transistor Studios, and Toyota for permission to use this logo in my portfolio.)<br />
]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 07:21:16 +0000</pubDate>
	</item>
	<item>
	<title>Epic Beastmaster Club</title>
	<link>http://stonewurks.cgsociety.org/gallery/340663</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144025208_small.jpg"><br><br>Epic weapon design for Sony<br />
<br />
It uses animal themes inspired from Bear, Crow, Reptile, Wolf, and Cat motifs.<br />
<br />
The basic overall shape was directly inspired from Eastern Native American war club designs,infused with Pacific North west paterning styles.<br />
<br />
I created it in pencil, India ink, scanned and colored base colors in Photoshop, and added texture in Painter.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 00:46:49 +0000</pubDate>
	</item>
	<item>
	<title>Warriors Sword - Everquest</title>
	<link>http://stonewurks.cgsociety.org/gallery/455095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1169625328_small.jpg"><br><br>This sword design was Influenced by celtic patterning (and conan), though it is 100 percent original. After I drew it out on paper, I cut a few masks in photoshop, and painted the rest of it in Painter.]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 07:55:30 +0000</pubDate>
	</item>
	<item>
	<title>Elven Longbow</title>
	<link>http://stonewurks.cgsociety.org/gallery/455087</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1169623865_small.jpg"><br><br>Elven Long Bow<br />
Portrait<br />
My favorite weapon design to date.<br />
&lt;br&gt;<br />
&lt;br&gt;<br />
 This design incorporates a Native American Penobscot compound bow design<br />
 overlaid onto a traditional double recurve bow shape.<br />
&lt;br&gt;<br />
&lt;br&gt;<br />
 The Penobscot are credited by many as having been the very first<br />
 people to create a compound bow.<br />
&lt;br&gt;<br />
&lt;br&gt;<br />
I was also totally inspired by an old movie about The Odyssey in the scene<br />
 where Ulysses strings his own bow while in disguise, drops his cloak,<br />
 and starts unleashing massive amounts of arrows on all of his enemies.<br />
 I wanted this bow to be appropriate for a hero as epic as Ulysses while<br />
 still reflecting the sensibilities of a hunter.]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 07:31:07 +0000</pubDate>
	</item>
	<item>
	<title>Epic Berserkers Axe</title>
	<link>http://stonewurks.cgsociety.org/gallery/336000</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1143270451_small.jpg"><br><br>This is a Lion themed axe wrapped in Celtic inspired patterning that I created for the Everquest video game expansion &quot;Omens of War&quot;. <br />
<br />
This one came together very quickly and was really fun to paint. <br />
<br />
I drew a rough sketch in pencil, jumped straight into painter, and only used Photoshop to merge the final layers for print.<br />
<br />
One of my favorites in the series.]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 07:07:33 +0000</pubDate>
	</item>
	<item>
	<title>Epic Clerics Shield</title>
	<link>http://stonewurks.cgsociety.org/gallery/340696</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144032501_small.jpg"><br><br>The rivets and ellipses represent constellations and orbits, alluding to the worship of many different deities. (Clerics in Everquest may be aligned with a number of different dieties.)<br />
<br />
It was made for the Everquest: Omens of War video game expansion.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 02:48:22 +0000</pubDate>
	</item>
	<item>
	<title>Epic Shadow Knight Sword</title>
	<link>http://stonewurks.cgsociety.org/gallery/340694</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144032091_small.jpg"><br><br>What shadow Knight wouldn't love a sword with screaming flaming demons on it.<br />
I drew this out in pencil and pen, scanned it in, and painted it in Painter.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 02:41:33 +0000</pubDate>
	</item>
	<item>
	<title>Epic Paladins Sword</title>
	<link>http://stonewurks.cgsociety.org/gallery/335998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1143269748_small.jpg"><br><br>A paladin’s sword made for the Omens of War expansion.<br />
<br />
Of all of the weapons that I designed for the Everquest expansion &quot;Omens of War&quot;, I found this sword to be the hardest to design because it was the simplest. Since Paladins are righteous, holy characters, I thought it would be appropriate to subtly incorporate the overall shape of a cross, and add a fish motif in the shape of the pommel and scale pattern of the handle, alluding to being a &quot;Fisher of Men&quot;.<br />
<br />
In the end, I was very happy with this design, and felt that it had just the right balance of realism and stylization.<br />
<br />
I created it by rendering the design in pencil, inking it in felt pen, and painting it in painter. I used Photoshop only to flatten the final layers and add text when it went to print. One of the best things I think I was able to accomplish was making the flame look as though it was rendered in watercolor.<br />
<br />
It was recently included in the new ballistic publishing book &quot;Painter&quot; along with 6 other weapons I created.<br />
<br />
(Used with permission from Sony Online Entertainment)<br />
]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 06:55:51 +0000</pubDate>
	</item>
	<item>
	<title>Epic Necromancers Staff</title>
	<link>http://stonewurks.cgsociety.org/gallery/336008</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1143271286_small.jpg"><br><br>This is a living staff that vampirically leeches life from an enemy on command. This life essence is stored in a crystal that rests in its abdomen and slowly pours out red smoke that gives its wielder the stolen life of others.<br />
<br />
I created it by rendering the design in pencil, inking it in felt pen, and painting it in painter. I used Photoshop only to flatten the final layers and add text when it went to print. One of the best things I think I was able to accomplish in this piece was substituting red smoke for blood, which represents life, and looked like it was dripping down the vertebrae of the staff.<br />
<br />
This was a design that I made for SOE's Everquest Omens of War expansion<br />
<br />
(Used with permission from Sony Online Entertainment)<br />
]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 07:21:29 +0000</pubDate>
	</item>
	<item>
	<title>Future German Infantry Study</title>
	<link>http://stonewurks.cgsociety.org/gallery/385830</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1153900111_small.jpg"><br><br>This German soldier is armed with the G36 assault rifle/AG36<br />
grenade launcher and is wearing a new modular vest. The<br />
painting was based on an article I read in &quot;Special Ops<br />
Journal of the Elite Forces&quot; magazine.<br />
<br />
I drew it in pencil and painted it in painter in 4 hours.<br />
This is part of a new series that I am doing for one of my<br />
personal projects.<br />
<br />
Any feedback or crits are welcome.<br />
]]>
	</description>
	<pubDate>Wed, 26 Jul 2006 07:48:34 +0000</pubDate>
	</item>
	<item>
	<title>Italian Col Moschin operator</title>
	<link>http://stonewurks.cgsociety.org/gallery/457176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1170057830_small.jpg"><br><br>I have started a new batch of studies themed around international elite forces and swat units of the world. This is the first in a series. I am also trying to create a new rapid illustration technique for myself to work with. ]]>
	</description>
	<pubDate>Mon, 29 Jan 2007 08:03:55 +0000</pubDate>
	</item>
	<item>
	<title>Dungeon Adventurers</title>
	<link>http://stonewurks.cgsociety.org/gallery/340748</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144047280_small.jpg"><br><br>An unpublished digital painting done almost entirely in painter, minus the pencils and compositing of layers in Photoshop.<br />
<br />
The original design for the Tiger man and Dark Elf female were done by Blurr studios. I refined and slightly altered the design of the Dark Elf’s armor to improve the consistency of the armors design.<br />
<br />
The picture is of a group of adventurers about to enter the mouth of a cave.<br />
<br />
In the end this was a nice study and learning experience.<br />
<br />
If I had the time to do it over, I would adjust the perspective on the water to better match the party, and would use a different face for the human ranger. The blue skin of the dark elf was really challenging since it tends to make her look a little lifeless in dim lighting.<br />
<br />
Any feedback is welcome.<br />
]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 06:54:43 +0000</pubDate>
	</item>
	<item>
	<title>Dark Elves Redefined</title>
	<link>http://stonewurks.cgsociety.org/gallery/335958</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1143263951_small.jpg"><br><br>When I created these concepts, I attempted to re-define the basic shapes and patterns that are normally used on Dark Elves like triangles and spider web patterns with rounded curves. Inspiration was pulled from Maori, Native American, and Japanese designs. All 3 of these cultures have heavily influenced much of my work. <br />
<br />
All of the creature motifs used in the ornamentation of the armor are based on traditional RPG Dark Elf lore such as skeleton Knee and shoulder pads, beholder chest straps, and mind flayer hip guards. <br />
<br />
This piece was  created with pencil, brush and india ink, and then scanned and colored in photoshop.  Though this is an older piece, I would love to hear feedback on the costume design.]]>
	</description>
	<pubDate>Sat, 25 Mar 2006 05:19:15 +0000</pubDate>
	</item>
	<item>
	<title>Spawn</title>
	<link>http://stonewurks.cgsociety.org/gallery/320816</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1140574120_small.jpg"><br><br>This picture uses a rapid illustration technique that I am experimenting with. Spawn is a really easy and fun character to draw. This has to be one of my all time favorite drawings, partly because I did it in just over 3 hours.]]>
	</description>
	<pubDate>Wed, 22 Feb 2006 02:06:24 +0000</pubDate>
	</item>
	<item>
	<title>Cyclopean Discord Priest</title>
	<link>http://stonewurks.cgsociety.org/gallery/322598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1141096318_small.jpg"><br><br>This was another character that I designed for the (PC game) &quot;Everquest:Gates of Discord&quot; expansion by Sony Online Entertainment.<br />
It's of a very high ranking Cyclops priest.<br />
Each skull represents the head of a King that was personally slain by this character. The leather and fur of his armor come from dragon hide, as well as the pink quills.<br />
The glyph floating above his head was an idea that was directly borrowed from one of my favorite artists, Wayne Barlow, in his book Barlow’s Inferno.<br />
It represents magic that is ready to be released on command as a weapon.<br />
My own spin on this idea is that this glyph was given to him by a great dragon that he serves, and also has the power to teleport his army. It doubles as a beacon to his troops.<br />
This character was intended to be 12 feet tall in game.<br />
After I brushed the line work in India ink, I painted the picture in Photoshop. Just recently, I added the finishing touches in painter.<br />
(This was one of a series of production concept pieces of villains I made. The unifying them in the series is the adaptation the creature’s eyes to enable them to function in a lightless environment, and the inclusion of dragon hide in their costume. Used with permission by Sony Online Entertainment. More coming soon!)<br />
]]>
	</description>
	<pubDate>Tue, 28 Feb 2006 03:11:59 +0000</pubDate>
	</item>
	<item>
	<title>Mother of Nature</title>
	<link>http://stonewurks.cgsociety.org/gallery/320821</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1140574646_small.jpg"><br><br>While pondering the concept of artificial intelligence, I thought of having a female “Eve” like machine playing the role of Mother Nature. <br />
<br />
I love drawing women and patterns, both of which are ideas that were fun to integrate into this design. It should also be aparent that I am a big fan of Sorayamas earlier paintings of chrome cyborg women. <br />
<br />
I drew this in pencil, created selection sets in Photoshop, and painted it in Painter. ]]>
	</description>
	<pubDate>Wed, 22 Feb 2006 02:17:29 +0000</pubDate>
	</item>
	<item>
	<title>Planetside Sky maps</title>
	<link>http://stonewurks.cgsociety.org/gallery/340659</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1144024455_small.jpg"><br><br>These sky maps were incredibly fun to work on, and added a nice painterly touch to the skies in the PC game &quot;Planetside&quot;.<br />
I treated all of these like tiny abstract paintings, focusing on good use of color and mood. I created them entirely in painter and only looked at pictures of skies for inspiration and reference.<br />
<br />
After adjusting coordinates in max on various sky domes, I was able to paint these entirely in painter at the rate of one every 45 minutes.<br />
<br />
The Red one at the top was one of my favorites of the series.<br />
I was trying to capture the feeling that the sky reflected the mood of the battlefield, and that a severe storm was on its way.<br />
<br />
3rd one down - became the most widely used and most versatile of the bunch.<br />
<br />
4th one down - this one was primarily done with Corel Painters spatula tool.<br />
It was of a sunrise.<br />
<br />
5th one down - This one was of a sunset.<br />
<br />
And the last of another alien sunrise.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 00:34:17 +0000</pubDate>
	</item>
	<item>
	<title>WIP - Female Elf base model</title>
	<link>http://stonewurks.cgsociety.org/gallery/388461</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1154473822_small.jpg"><br><br>This is a peak at the base model that I built for one of my new personal projects.]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 23:10:25 +0000</pubDate>
	</item>
	<item>
	<title>Wraith</title>
	<link>http://stonewurks.cgsociety.org/gallery/455093</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1169625020_small.jpg"><br><br>Here is another original cartoon design of mine, this time of a wraith. drawn in pencil, scanned and colored in photoshop.]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 07:50:53 +0000</pubDate>
	</item>
	<item>
	<title>Sea Banshee</title>
	<link>http://stonewurks.cgsociety.org/gallery/455090</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/175184/175184_1169624500_small.jpg"><br><br>This is a picture of a sea banshee that I did to try my hand at a new style. This &quot;cartoonier&quot; style enabled me to adopt simpler, more dramatic shapes and poses. ]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 07:41:43 +0000</pubDate>
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